Sarjana Sains (Interaksi Manusia Komputer)
The Master of Science (Computer-Human Interaction) program provides students with a specialization in the field of computer-human interaction. This is achieved through the completion of academic coursework in key areas and research projects. The program aims to produce graduates in the field of computer-human interaction who are knowledgeable, creative and innovative in designing interesting and effective learning, as needed by the country especially in dealing with students from the new generation born as evolutionary human beings.
The program can be completed within 1 year and 6 month – 3 years for full-time candidates and 2 – 5 years for part-time candidates. Candidates who enroll in this program are required to register for the following courses:
Master by Research
Research Methodology Courses
- GRU50204 (Audit)
– User Experience (UX) Design: This area focuses on
understanding users’ needs, preferences, and behaviors in relation to
technology interfaces. Research may involve studying usability testing,
user-centered design, information architecture, and interaction design.
– Cognitive Psychology and UX: This area explores how
cognitive processes, such as attention, memory, and decision making, affect
user interactions with technology. Research may involve investigating cognitive
load, mental models, user interface design, and human factors.
– Accessibility and Inclusive Design: This research area
focuses on making technology accessible to all individuals, including those
with disabilities. Research may involve studying assistive technology,
universal design principles, accessible interfaces, and user testing with
diverse user groups.
– Social Computing and Online Communities: This area
explores how technology impacts social interactions and communities. Research
may involve studying online collaboration, social media, virtual reality,
online gaming, and the effects of technology on society.
– Human-Robot Interaction: This research area investigates
the interaction between humans and robots, exploring topics such as robot
behavior, trust, communication, and user acceptance of robotic technologies.
– Augmented and Virtual Reality: This area focuses on
understanding the user experience in virtual and augmented reality
environments. Research may involve studying immersive interfaces, 3D
interaction, presence, and the effects of VR/AR on user behavior and
perception.