Sarjana Pendidikan (Komputeran Internet)

Program Sarjana Pendidikan (Komputeran Internet) menyediakan pelajar dengan pendidikan pengkhususan dalam bidang komputeran internet. Ini dicapai melalui penyempurnaan kerja kursus akademik dalam bidang utama dan projek penyelidikan. Program ini adalah bertujuan menghasilkan graduan pendidikan dalam bidang komputeran internet yang pakar, berpengetahuan, kreatif, inovatif dan berdaya saing, seperti yang diperlukan oleh negara terutama untuk melahirkan guru pakar dalam bidang pendidikan negara secara umum.

The program can be completed within 1 year and 6 month – 3 years for full-time candidates and 2 – 5 years for part-time candidates. Candidates who enroll in this program are required to register for the following courses:

Master by Research

Research Methodology Courses

  • GRU50204 (Audit)

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Master by Research and Coursework (Mix)

Research Methodology Courses

  • GRU50104 Research Methods for Education
  • DTR60204 Multivariate Analysis
  • DTR60404 Qualitative Research

Educational Courses

  • DTP60104 Instructional Design Theory

Specialization Courses

  • DFD60204 Information System Development
  • DFD60504 Data Science in Education
  • DMG60404 Human Centered Computing

Note : Students MUST choose any ONE(1) of Table c (Specialization Courses), which are equivalent to FOUR (4)
credit hours

Dissertation

  • DMR59920 Dissertation

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Master by Coursework

Research Methodology Courses

  • GRU50104 Research Methods for Education
  • DTR60204 Multivariate Analysis
  • DTR60404 Qualitative Research

Educational Courses

  • DTP60104 Instructional Design Theory
  • DTP60404 Technology and Innovation in ICT Education

Specialization Courses

  • DMG60504 Educational Game Software Development
  • DMG60604 Virtual Reality and Augmented Virtual Reality
  • DMG60204 Graphics Design and Animation

Elective Courses

  • Students can choose one (1) course from any master’s level program offered at UPSI

Project Paper

  • DTR59908 Project Paper

– Online learning and virtual classrooms: Investigating the use of internet technologies, such as video conferencing platforms, learning management systems, and educational apps, to enhance teaching and learning experiences in virtual settings.

– E-learning platforms and tools: Exploring the design, development, and evaluation of online learning platforms, interactive multimedia modules, gamified learning environments, and other digital tools for educational purposes.

– Data-driven decision making in education: Analyzing and leveraging data obtained from internet-based educational platforms to inform educational policy, improve instruction, and enhance learning outcomes.

– Mobile learning and ubiquitous computing: Examining the role of mobile technologies, internet-connected devices, and wearable devices in supporting anytime and anywhere learning, as well as the implications for curriculum design, pedagogy, and student engagement.

– Digital literacy and digital citizenship: Investigating strategies and interventions to promote digital literacy skills among students, teachers, and parents, as well as exploring issues related to online safety, privacy, and responsible use of technology.

– Online assessment and feedback: Exploring innovative approaches for designing and implementing online assessments, as well as examining the effectiveness and efficiency of providing feedback in online learning environments.